Dreams (itch) (Gamegulvika) Mac OS

  1. Dreams (itch) (gamegulvika) Mac Os Download
  2. Dreams (itch) (gamegulvika) Mac Os X
  3. Dreams (itch) (gamegulvika) Mac Os Update
  4. Dreams (itch) (gamegulvika) Mac Os Version

A downloadable game for Windows and macOS

Flatwoods is a small adventure game with two endings, built in the RPG Maker MV engine. You are Lemon, a small child that feels a great need to uncover the mystery of the 'shooting star' that has just flown over your home and landed somewhere in the woods nearby. Loosely based on the story of The Flatwoods Monster.
This is my first game and has been designed to be a quaint experience (around 30 minutes) for the player, and an educational experience for myself. It also contains 2 endings, with the full ending requiring the player find all 8 pieces of metal located around the game world.
Mac OS X version requires Mac OS X 10.10 or better. (I have heard of some issues relating to the OS X version and these problems seem to the related to the way the WebM video format which is used heavily throughout the game runs on the operating system. I have done what I can to minimize these problems in v1.0.3).

You can also follow me on Twitter here:
https://twitter.com/visitorsdreams

Then, drag ContentsMac OS Dreams of Desire from the Finder and drop it on top of the Terminal window. The file path and filename should automatically fill in (and you should ensure that there's a space between '+x' and the file path).-Press enter. Repeat this process for the following 5 files in ContentsMac OS libdarwin-x8664. Help Ichisumi to reopen the temples and restore a world of beauty and passion. In order to get advantaged of free playing Dreams of a Geisha full mac game version you must register the game. In any case you can free download mac os full game and play for free during test period. Download Free Download Dreams of a Geisha Full Mac Game. Is about a girl stuck in her dreams, help her to get out of them! As we were developing on azerty keyboard the controls are: Up/Down/Left/Right to move ( ZQSD for azerty keyboard users) A to use the dreamcatcher; E to use the objects; LD Page. On facebook (for further information and releases) Version 1.0.2.

Flatwoods features an original soundtrack by Jake Tracey:
https://soundcloud.com/kungfukid

You can help support the project and further games by following me on Patreon: https://www.patreon.com/VisitorsFromDreams

StatusReleased
PlatformsWindows, macOS
Rating
AuthorVisitors From Dreams
GenreVisual Novel, Adventure
Tags8-Bit, alien, flatwoods-monster, Game Boy, Halloween, Monsters, Top Down Adventure, ufo

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Short but very sweet, I loved the art style and the animated cutscenes were fantastic! Really nicely done.

Dreams

this game looks really good and have you heard of soma spirits

I am glad you like the look of my game. :)
And yes, I have played through Soma Spirits and even made its Steam Greenlight Trailer for the creator! Was an honor.

Dreams (itch) (gamegulvika) Mac Os Download

This game rocks! You should make a longer version!

I am really glad you enjoyed it. While I wont be making a longer version of this game in particular I will being carrying over some elements of it into my next project. :)

This was great! Please make this adventure longer!! 😍


Stay rad everybody!!

/RadiCar

Thanks for the Lets Play, its awesome seeing so many people doing videos on the game. You actually get a different ending if you get all 8 pieces of metal. ;D

I am really happy to get to play this and I hope that there will be a lot more where this came from! Played it for the channel, and I also hope you like the voices I gave to the characters.


Awesome! Its great seeing another Lets Play of my game. Cant get enough of these, great tools for learning game design from. I look forward to watching and thanks for the support!

Hi, oh my how I liked your game. It's really funny and silly sometimes but in a good way)) Some of the Lemon's lines were like super adorable and priceless. Also those short animated-cartoonish scenes are just awesome and so detailed. BUT please tell me that it wasn't the end because WHY would you end it so soon?!!! Also before we actually saw the aliens?! And you mentioned 2 endings but I could only got one. And strangly enough I got the same ending even when I didn't pick the hatchet and wasn't collecting «metal pieces». So was there a reason for collecting those like at all?

Once again, nice game, loved it, even made a letsplay on it. Seriously don't you ever dare stop, please continue what you're doing cause you're really great at it :)


Sounds like you missed the metal piece in the chicken coop, if you grab it you will get to meet the Alien. :)
I am glad you enjoyed the game and im really glad you took the time to make a lets play based on it. I will be starting work on my next game soon so feel free to follow me for updates!

wow, thanks a LOT for the clue!!! I'll definitely check it!!)))
Oh, no it was my pleasure)) And actually I AM already following you))) So... I wish you the best of luck ^_^ I'm looking forward to your new game :)

This was very cute + good, I liked the lemon kid's expressions :D

Thank you very much! I am glad you enjoyed it. Drawing Lemon's expressions was probbaly the most fun of the whole project, ha ha.

i loved it! it was so cute. the animation was adorabs too! :D

*found a typo! unless it was intentional? 'these are all to warn out to read tho' / 'too worn out'+'though'

whelp, 'warn' was an accidental typo and 'tho' was a deliberate one, best of both worlds ha ha.

I am glad you enjoyed it. ^^

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A downloadable game for Windows and macOS


... the most genuinely realistic game ever made. It is like life: puzzling, difficult, uncertain, unclear, always seen, in St Paul’s words, through a glass darkly. — Bryan Appleyard, The Sunday Times


The Night Journey (2007-2018) is one of the first experimental art games ever made. A collaboration between renowned media artist Bill Viola and designers at the USC Game Innovation Lab, it uses both game and video techniques to tell the universal story of an individual’s journey towards enlightenment.

After being exhibited around the world for the past decade, this foundational videogame artwork has now come to home platforms. Updated for this release with new, original dream footage, the project stands as a milestone in the search to expand the boundaries of what game experiences may communicate through their game mechanics and world design.

About the experience:

The game begins in the center of a mysterious landscape on which darkness is falling. There is no one path to take, no single goal to achieve, but the player’s actions will reflect on themselves and the world, transforming and changing them both. If they are able, they may slow down time itself and forestall the fall of darkness. If not, there is always another chance; the darkness will bring dreams that enlighten future journeys.

The interactive design of The Night Journey evokes a sense of the archetypal journey of enlightenment through the mechanics of the game experience – i.e. the choices and actions of the player during the game. The game design explores a challenging question: what is the game mechanic of enlightenment? How can we model such an intensely personal yet archetypal experience in a game?

Visual inspiration is derived from the prior works of Bill Viola which provide reference for the game world, while source material for the in-game “reflections” is drawn from the vast archive of his video footage. Textual inspiration comes from the lives and writings of great historical figures including: Rumi, the 13th century Islamic poet and mystic; Ryƍkan, the 18th century Zen Buddhist poet; St. John of the Cross, the 16th century Spanish mystic and poet; and Plotinus, the 3rd century philosopher.
The team created a set of custom post-processing techniques for the 3D environment that give a sense of “explorable video,” integrating the imagery of Bill Viola’s prior work into the game world at both a technical and creative level.

The Night Journey was awarded 'Most Sublime Experience' at the IndieCade Festival of Independent Games.

System Recommendations:

PC

  • Windows 7* / 8 / 10
  • Processor: 2.4 GHz Dual Core or Equivalent
  • Memory: 4 GB RAM
  • Graphics: 1024 MB NVidia or ATI graphics card
  • Storage: 2 GB available space
  • Keyboard & mouse or game controller (See this list for supported controllers)

* Users running Windows 7 with Nvidia cards may need to run the game in Compatibility Mode and as Administrator. See our FAQ for more info.

Mac

Dreams (itch) (gamegulvika) Mac Os X

  • OS X 10.9+
  • Processor: 2.4 GHz Core 2 Duo or Equivalent
  • Memory: 4 GB RAM
  • Graphics: 1024 MB NVidia or ATI graphics card
  • Storage: 2 GB available space
  • Keyboard & mouse or game controller (See this list for supported controllers)

Developer: Bill Viola Studio and the Game Innovation Lab

Copyright 2007-2018 Bill Viola Studio and the Game Innovation Lab. All rights reserved. Not authorized for posting on Steam or any other sites.

Dreams
StatusReleased
PlatformsWindows, macOS
Rating
AuthorGameInnovationLab
TagsAbstract, artgame, Atmospheric, Black and White, Experimental, Exploration, First-Person, Minimalist, spiritual
MentionsBringing a decade old installation game...

Purchase

Dreams (itch) (gamegulvika) Mac Os Update

In order to download this game you must purchase it at or above the minimum price of $9.99 USD. You will get access to the following files:

Version 3
Version 3

Box Set Available Again - Lovely for Gifts!

Support this game at or above a special price point to receive something exclusive.

Dreams (itch) (gamegulvika) Mac Os Version

The Night Journey - Box Set

We are now able to ship boxed sets again!! This lovely box set makes a great gift for the holidays or any occasion.

The box set includes a beautifully designed folded cover and a 4GB black metal USB drive loaded with versions of the game for both PC and Mac along with information on how the holder of the box set can register the game for future updates. As the purchaser, you will also receive your own unique download link at the time of purchase, so you can register and download an extra copy of the game for yourself if you're giving the box set as a gift.

Cost includes box set plus shipping fees. Please enter your shipping address at the download link that you receive from Itch.io after purchase. We will email you to confirm your address before sending the package. Please note that we are currently working at home due to the Coronavirus so fulfillment of box sets might take us a bit longer than usual.

Important: DO NOT check 'Give this game as a gift' during the process as that will cause all communications regarding shipping info to go to the email you gift the game to -- and may ruin a surprise! If you want to send the box set as a gift, simply give us that address when we confirm shipping details instead of using the 'give as a gift' checkbox.

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