Flatland: Another Perspective Mac OS
Flatlandspider said: I think that was more because they had to handle resource forks for backwards compatibility to Mac OS 9. This, by now irrelevant. The next thing now is. Tamper with the OS. With FileVault 2 enabled, we cannot read the disk contents unless the Mac OS is running. Al-though it is possible to access the disk of a Mac computer with another Mac computer using a FireWire connection, many times we use forensic tools on another operating system than Mac OS and we cannot rely on remote lo. Fez is an indie puzzle-platform video game developed by Polytron Corporation and published by Trapdoor.The player-character Gomez receives a fez that reveals his two-dimensional (2D) world to be one of four sides of a three-dimensional (3D) world. In the perspective view, click the left mouse button at the lower left and upper right corners to specify the X and Z grid dimensions of the base or top of the 3D grid— don’t press (Windows and Linux) or (Mac OS X) yet. Move the cursor into the front view or side view. Press the (Windows and Linux) or (Mac OS X) key to enter edit mode.
- Flatland: Another Perspective Mac Os 11
- Flatland: Another Perspective Mac Os X
- Flatland: Another Perspective Mac Os Sierra
- Flatland: Another Perspective Mac Os 7
Before I describe my experiences with the Mac OS, I would first like to discuss the history of the Mac operating system and why it is important.The Mac OS is older than Microsoft Windows, and it’s seen considerably more releases than its counterpart. The first version, then simply called System 1.0, appeared in 1984. The first edition of Windows was released in 1985, over a year-and-a-half later.
The original Mac OS is seen by many as the first graphical user interface that breached the mass market. This is partially true, but it certainly was not the first ever publicly available Graphical User Interface (GUI).
The Lisa Office System
From a purely Apple perspective, the Mac OS has its roots in an earlier Apple computer, the Lisa. The Lisa was a revolutionary computer that was the one of the first to sport a GUI as its connection to the end user. It was released in 1983, one year before the first Mac, and despite its groundbreaking design, it was overpriced (it cost £10,000 in 1983!) – and doomed to failure because of it.
The Lisa Office System was the name of its GUI, and the future Mac System 1.0 would take many of its interface design concepts from the Lisa. So although the Mac took the GUI idea and made it popular, the Lisa was the trailblazer that made it possible.
Xerox PARC
But the concept of a GUI was not created at Apple’s R&D labs; it was invented by Xerox in the 1970s at their Palo Alto Research Center (PARC). Xerox founded PARC to serve as a base for new ideas that could in turn be marketed and sold as consumer products.
The biggest thing to come out of PARC, shortly after its founding, was a new computer designed by the PARC engineers that completely rewrote the book of what a computer should be and how it should operate. This computer was the Xerox Alto – and a world shattering piece of hardware it was. It was the first computer to use a bit-mapped display to show graphics – and to use a mouse to operate its GUI. It established the desktop metaphor we now take for granted in computing, as well various other technologies such as ethernet (another PARC innovation).
The PARC team never intended for this revolutionary machine to be mass marketed, and therefore its use was restricted to university labs and similar institutions. Bear in mind that was all done in 1973, long before the term “personal computer” was widely known (the first three preassembled personal computers – the Apple II, Commodore PET, and Tandy/Radio Shack TRS-80 – came to market in 1977).
The Xerox Star desktop
It took a 1979 visit from Steve Jobs of the fledgling Apple (then five years old) for anyone to realize the potential in the GUI as a mass market device, and subsequently the Lisa was created.
In 1981, Xerox released their own home computer, the Star, which was based upon the research of the PARC team. This was the very first home computer with all the features that we know associate with the PC and Mac, but ineptitude on the part of Xerox to market it properly (as well as a hefty £10,000 price tag) doomed it to obscurity.
The Macintosh
All of this led to the birth of the Macintosh, the first successful computer to incorporate the mouse and the GUI, with its series of office metaphors, to make it easy to use. It may not have been the first computer to use these concepts, but it was the first to introduce them to “the rest of us”.
Because of this, the original 1984 Macintosh was revolutionary. It’s difficult to imagine in this day and age, but just think in 1984, trying to show someone with no knowledge of computers, how to use a peculiar device called the mouse. That was the very task that the Mac excelled at performing.
The Mac system software itself has a long and tumultuous history that I won’t describe in detail here. Suffice to say that since its first release in 1984, it has changed considerably and gone through many guises to get where it is now.
What is now called the Classic Mac OS began in 1984 and ended with the release of Mac OS 9.2.2 in 2001. Through its career, the Classic Mac OS took everything from the previous version and added new features and modern technology to it. The end result was a chaotic mix of old and new technology that, despite it’s somewhat convoluted development, came to be a reliable and stable operating environment still used today.
Mac System 1.0 (1984) and Mac OS 9 (2004)
Mac OS X
The modern incarnation of the Mac OS began in 2001 with OS X 10.0 Cheetah. It was born out of the necessity to bring the Mac into the 21st century with a completely new and modern operating system built from scratch. It shares no code with the Classic Mac OS and bears no lineage with it, save for the name. For all intents and purposes, it’s a completely different piece of software.
Mac OS X has its own history that begins in the form of another OS called NeXTstep from a company called NeXT Computer, which was founded by none other Apple’s own co-founder Steve Jobs.
Steve Jobs left Apple in 1985 for reasons that could fill a novel, and when he did he founded a new company, named it NeXT Computer, and set about creating a new series of computers that would outdo the Macintosh for all its innovations.
When these new computers finally appeared (the first one in 1988), they contained an advanced operating system called NeXTstep that had many new ideas. These included true multitasking, a 3D appearance for buttons and icons, system-wide drag and drop, and properties dialog boxes, as well other innovations “under the hood”.
The NeXT computers themselves were highly advanced but not very successful (a common theme of new GUI technology), and NeXT subsequently was purchased by Apple in 1996. At this time Apple, who were struggling to update their own aging Mac OS, wanted to buy new technology with which to compete with Microsoft. Their search led them to NeXT, which had this technology, and the deal was done. This brought Steve Jobs back to Apple, and immediately thereafter the R&D labs set about dissecting NeXTstep and incorporating its ideas and concepts into a new highly advanced Mac OS. This became Mac OS X.
Trevor Wale originally wrote this as part of a project at school. We’ve adapted it for use on Low End Mac and broken it down into a series of articles encompassing his years with Windows and his switch to the Macintosh. dk
Next: My Experiences with Mac OS X
Keywords: #nextstep #macos #classicmacos
Short link: https://goo.gl/V5YSS5
Operating system | macOS |
---|---|
Service name | Dock.app |
Type | Taskbar |
The Dock is a prominent feature of the graphical user interface of macOS. It is used to launch applications and to switch between running applications. The Dock is also a prominent feature of macOS's predecessor NeXTSTEP and OpenStep operating systems. The earliest known implementations of a dock are found in operating systems such as RISC OS and NeXTSTEP. iOS has its own version of the Dock for the iPhone and iPod Touch, as does iPadOS for the iPad.
Apple applied for a US patent for the design of the Dock in 1999 and was granted the patent in October 2008, nearly a decade later.[1] Any application can be dragged and dropped onto the Dock to add it to the dock, and any application can be dragged from the dock to remove it, except for Finder and Trash, which are permanent fixtures as the leftmost and rightmost items (or highest and lowest items if the Dock is vertically oriented), respectively. Part of the macOS Core Services, Dock.app is located at /System/Library/CoreServices/.
Overview[edit]
In NeXTSTEP and OpenStep, the Dock is an application launcher that holds icons for frequently used programs. The icon for the Workspace Manager and the Recycler are always visible. The Dock indicates if a program is not running by showing an ellipsis below its icon. If the program is running, there isn't an ellipsis on the icon. In macOS, running applications have been variously identified by a small black triangle (Mac OS X 10.0-10.4) a blue-tinted luminous dot (Mac OS X 10.5-10.7), a horizontal light bar (OS X 10.8 and 10.9), and a simple black or white dot (OS X 10.10-present).
In macOS, however, the Dock is used as a repository for any program or file in the operating system. It can hold any number of items and resizes them dynamically to fit while using magnification to better view smaller items. By default, it appears on the bottom edge of the screen, but it can also instead be placed on the left or right edges of the screen if the user wishes. Applications that do not normally keep icons in the Dock will still appear there when running and remain until they are quit. These features are unlike those of the dock in the NeXT operating systems where the capacity of the Dock is dependent on display resolution. This may be an attempt to recover some Shelf functionality since macOS inherits no other such technology from NeXTSTEP. (Minimal Shelf functionality has been implemented in the Finder.)
The changes to the dock bring its functionality also close to that of Apple's Newton OSButton Bar, as found in the MessagePad 2x00 series and the likes. Applications could be dragged in and out of the Extras Drawer, a Finder-like app, onto the bar. Also, when the screen was put into landscape mode, the user could choose to position the Button Bar at the right or left side of the screen, just like the Dock in macOS.
The macOS Dock also has extended menus that control applications without making them visible on screen. On most applications it has simple options such as Quit, Keep In Dock, Remove From Dock, and other options, though some applications use these menus for other purposes, such as iTunes, which uses this menu as a way for a user to control certain playback options. Other Applications include changing the status of an online alias (MSN, AIM/iChat etc.) or automatically saving the changes that have been made in a document (There is no current application with this feature made available for macOS). Docklings (in Mac OS X 10.4 or earlier) can also be opened by using the right-mouse button, if the mouse has one, but most of the time either clicking and holding or control-click will bring the menu up.
In Mac OS X Leopard, docklings were replaced by Stacks. Stacks 'stack' files into a small organized folder on the Dock, and they can be opened by left-clicking.Stacks could be shown in three ways: a 'fan', a 'grid', or a 'list', which is similar to docklings. In grid view, the folders in that stack can be opened directly in that stack without the need to open Finder.
In iOS, the dock is used to store applications and, since iOS 4, folders containing applications. Unlike the macOS dock, a maximum of 4 icons can be placed in the dock on the iPhone and the iPod Touch. The maximum for the iPad however is 16 icons (13 apps and 3 recently opened apps). The size of the dock on iOS cannot be changed.
When an application on the Dock is launched by clicking on it, it will jump until the software is finished loading. Additionally, when an application requires attention from a user, it will jump even higher until its icon is clicked and the user attends to its demands.
Design[edit]
Flatland: Another Perspective Mac Os 11
The original version of the dock, found in Mac OS X Public Beta to 10.0, presents a flat white translucent interface with the Aqua styled pinstripes. The dock found in Mac OS X 10.1 to 10.4 removes the pinstripes, but otherwise is identical. Mac OS X 10.5 to 10.7 presents the applications on a three-dimensional glassy surface from a perspective instead of the traditional flat one, resembling Sun Microsystems' Project Looking Glass application dock.[2] OS X 10.8 to 10.9 changes the look to resemble frosted glass with rounded corners. OS X 10.10 and later revert to a two-dimensional appearance, similar to Mac OS X 10.4, although more translucent and with a iOS 7 blur effect.
In iPhone OS 1 to 3, the dock used a metal look which looks similar to the front of the Power Mac G5 (2003-2005) and Mac Pro(2006-2012 or 2019-). iPhone OS 3.2 for iPad and iOS 4 to 6 adopted the dock design from Mac OS X 10.5 to 10.7 which was used until iOS 7, which uses a similar dock from Mac OS X Tiger but with iOS 7 styled blur effects.[citation needed] In iOS 11, the dock for the iPad and iPhone X is redesigned to more resemble the macOS dock.[3][4]
Related software[edit]
Flatland: Another Perspective Mac Os X
The classic Mac OS does have a dock-like application called Launcher, which was first introduced with Macintosh Performa models in 1993 and later included as part of System 7.5.1. It performs the same basic function.[5] Also, add-ons such as DragThing added a dock for users of earlier versions.
Microsoft implemented a simplified dock feature in Windows 98 with the Quick Launch toolbar and this feature remained until Windows 7, where it was replaced by the Superbar, which implements functionality similar to the macOS Dock.
Flatland: Another Perspective Mac Os Sierra
Various docks are also used in Linux and BSD. Some examples are Window Maker (which emulates the look and feel of the NeXTstep GUI), Docky, and Avant Window Navigator, KXDocker (amongst others) for KDE and various other gdesklet/adesklets docks, AfterStep's Wharf (a derivation from the NeXTstep UI), iTask NG (a module used with some Enlightenment-based Linux distributions such as gOS) and Blackbox's Slit.
Criticism[edit]
Flatland: Another Perspective Mac Os 7
Bruce Tognazzini, a usability consultant who worked for Apple in the 1980s and 1990s before Mac OS X was developed, wrote an article in 2001 listing ten problems he saw with the Dock. This article was updated in 2004, removing two of the original criticisms and adding a new one. One of his concerns was that the Dock uses too much screen space. Another was that icons only show their labels when the pointer hovers over them, so similar-looking folders, files, and windows are difficult to distinguish. Tognazzini also criticized the fact that when icons are dragged out of the Dock, they vanish with no easy way to get them back; he called this behavior 'object annihilation'.[6]
John Siracusa, writing for Ars Technica, also pointed out some issues with the Dock around the releases of Mac OS X Public Beta in 2000. He noted that because the Dock is centered, adding and removing icons changes the location of the other icons.[7] In a review of Mac OS X v10.0 the following year, he also noted that the Dock does far too many tasks than it should for optimum ease-of-use, including launching apps, switching apps, opening files, and holding minimized windows.[8] Siracusa further criticized the Dock after the release of Mac OS X v10.5, noting that it was made less usable for the sake of eye-candy. Siracusa criticized the 3D look and reflections, the faint blue indicator for open applications, and less distinguishable files and folders.[9]
Thom Holwerda, a managing editor OSNews, stated some concerns with the Dock, including the facts that it grows in both directions, holds the Trash icon, and has no persistent labels. Holwerda also criticized the revised Dock appearance in Mac OS X v10.5.[10]
See also[edit]
References[edit]
- ^tweet_btn(), Austin Modine 8 Oct 2008 at 19:02. 'Apple patents OS X Dock'. Retrieved August 8, 2017.
- ^Leopard dock resembles Sun's Project Looking Glass? - Engadget
- ^Tepper, Fitz. 'iOS 11 brings drag-and-drop, windows and a file system to iPad TechCrunch'. Retrieved August 8, 2017.
- ^Gartenberg, Chaim (June 5, 2017). 'iPad gets overhauled multitasking and other major software updates in iOS 11'. The Verge. Retrieved August 8, 2017.
- ^Moore, Charles (October 2, 2001). 'Using the Mac OS Launcher'. Archived from the original on July 27, 2014. Retrieved July 28, 2014.
- ^Tognazzini, Bruce (January 1, 2004). 'Top Nine Reasons the Apple Dock Still Sucks'. Retrieved December 20, 2006.
- ^John Siracusa (2000). 'Mac OS X DP3: Trial by Water'. Ars Technica. Retrieved February 28, 2008.
- ^John Siracusa (2001). 'Mac OS X 10.0 - User Interface'. Ars Technica. Retrieved February 28, 2008.
- ^John Siracusa (October 28, 2007). 'Mac OS X 10.5 Leopard: the Ars Technica review'. Ars Technica. Retrieved February 28, 2008.
- ^Thom Howlerda (October 17, 2007). 'Common Usability Terms, pt. VI: the Dock'. OSNews. Retrieved February 28, 2008.