This free software for Mac OS X is a product of Orb Networks. This Mac download was scanned by our antivirus and was rated as virus free. The program lies within Audio & Video Tools, more precisely Players. The application's installer is commonly called orbsetup.dmg. The bundle identifier for Orb for Mac is com.orbnetworks.orb. Mac OS X like start orb for windows 7. By mrmyasdf Watch. 23 Favourites 4 Comments 47K Views. UPDATED: 29 dec 2011.support for amall taskbar because it was buggy when used with small taskbar. A mac os x like start orb for windows 7. Three flavours:-like original mac-mac plus windows flavour.
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Addictive gameplay
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Riven: The Sequel to Myst
Also known as: Riven, la suite de Myst (FR), Riven: Il seguito di Myst (IT) Developers: Cyan Productions, Brøderbund Software Publishers: Red Orb Entertainment, Cyan Worlds (GOG, Steam) Platforms: Windows, Mac OS Classic Released internationally: December 30, 2009 (GOG.com), August 4, 2010 (Steam) Released in US: October 31, 1997 Released in EU: 1997
This game has unused areas. This game has hidden developer credits. This game has unused graphics. This game has debugging material. This game has hidden bonus content.
Riven is a puzzle adventure game in which you're given the task to depose a false god and rescue the spiritual misfit wife of a true god. It's also The Sequel to Myst.
To do:
Document the differences between the 5-CD version, the DVD version, and the GOG/Steam versions.
Document the differences in the Myst 25th Anniversary Update.
Document the Spyder eggs.
The nominally-unused ending (opening the Fissure before visiting Tay).
1Unused Cards
2Console
Orb Room Mac Os 11
Unused Cards
Removed Book Press
This page or section needs more images. There's a whole lotta words here, but not enough pictures. Please fix this. Specifically: The animations of the book press. A video would also suffice.
Prior to the game's release, a book press was located near the boiler on Book Assembly Island. It was removed due to most of the game's testers incorrectly thinking that it was part of a puzzle. The card from which the book press could be interacted with is still in the game (including the animations for the press closing and opening, though without any sounds), although the card cannot be accessed from any other card. If the player is placed there by modifying a save file or by using console commands, the book press can be interacted with normally, although once the player moves to another card, they won't be able to return.
The book press was not removed from all of the images it was in, however, and is still visible in the background of a few of the ones used in-game:
(left side of image, below center)
(bottom of image, right of center)
(bottom-left of image)
Alternate Path to Dome on Temple Island
Unused
Used
Unused
Used
Unused
Used
Unused
Used
Unused cards are present showing that originally in the place of the elevator used to access the dome on Temple Island was a short ladder and a door. These can also be accessed via save file editing or console commands, although only part of the original path can be accessed, as the rest is missing and attempting to access it will cause the game to hang.
Unused Lagoon Cards
There are a few cards near the Wahrk rocks in the lagoon on Jungle Island which cannot be accessed in-game, except through save file editing or console commands.
Butterfly Drawer
Orb Room Mac Os Catalina
This drawer of butterflies in Gehn's lab can't be opened in-game, although a frame showing it open exists in the game's resources (without any associated opening/closing animations). The drawer above this one (the only one which can be opened) is a Spyder hotspot location.
(Source: Torbjørn Mathisen, Myst and Riven Illustrated)
Console
Please elaborate. Having more detail is always a good thing. Specifically: The functions of most of these commands need elaboration.
To do:
Using the 'hs' command, a load of unused (and broken) zip mode hotspots become visible (throughout the entire game). Either document them all or just mention it somewhere in the article.
On a related note, the deactivated zip mode hotspot in the second screenshot here is one of the aforementioned broken hotspots; find a better place to take a demonstrative screenshot and replace the current one.
Screenshot showing the effects of the debug command: the two lines above the console display the current stack & card, the current CyanCardID, the current mouse cursor position, the IDs of any hotspots the cursor is currently over, and any currently-playing movies (in this case the animation of the flames). This screenshot was generated using the dump command.
Screenshot showing the effects of the hs command: green boxes with text in the upper-left corner are spots that can be clicked to travel to another card, and red boxes are currently deactivated hotspots – the red hotspot in the upper-right of this image is a broken zip mode hotspot, and the small red hotspot containing text leads to the card with the removed book press.
While in-game, typing 'b3hn', pressing Enter (this may or may not be required, depending on the version of the game being used), and then pressing Ctrl + Tab will allow a player to access the game's debug console. Accepted commands include:
g <id> – go to a specific card using a CardID.
gc <id> – go to a specific card using a CyanCardID.
gs <stack> [<id>] – go to a specific stack; CardID optional.
get <state> – gets the value of a variable.
set <state> <value> – sets the value of a variable.
undo – undoes actions on the current card; autosave must be enabled.
enable <hotspotID> – enables a hotspot.
disable <hotspotID> – disables a hotspot.
p – purges all purgeable blocks.
c – compacts entire heap.
pc – purges all purgeable blocks, then compacts entire heap.
mem – returns total free memory (physical + virtual).
free – returns physical free memory.
debug – toggles on-screen debug info (disabled by default).
hs – toggles showing hotspots (disabled by default).
autosave – toggles autosaving at every card (disabled by default).
dump – copies the current screen to a BMP file.
ipmm – toggles 'impatient PM mode' (disabled by default).
zip – dumps zip list to zip.txt.
unvisit – some cutscenes only play when viewing a card for the first time; this command will erase the game's memory of which cards have been visited.
slideshow – if disc 1 is inserted (or B2_DATA.MHK is otherwise present), activates the developer slideshow (see below). Also see the 40 individual image set commands in the table below.
riven1 and riven2 – neither of these do anything when entered (and they don't return 'Unknown command', unlike other non-commands), but within Riven.exe they are located within the individual commands for the slideshow images, which may imply that these would have been the individual commands for 50040.png and 50041.png, if they had been present.
pleh – displays the following help text, line by line (this text indicates that the command to view the help text is help, but entering 'help' will just give the response 'Unknown command'):
Orb Room Mac Os Download
Note: The console is hard-coded into the engine, and as a result was not reimplemented in the ScummVM version of the game (which is currently the only version available for sale), due to the effort required to recreate it. This has been raised as a bug with the ScummVM developers, though was politely dismissed as an issue. See tickets #10082 and #10380 for more information.
(Source: Tahgtahv and original TCRF research)
Developer Slideshow
This needs some investigation. Discuss ideas and findings on the talk page. Specifically: The image of Matt Christmann (#27) doesn't appear correctly for me in-game; can anyone else corroborate?
The developer slideshow (featuring the team at Brøderbund that worked on the game, and occasionally their families) consists of 45 images, stored in B2_DATA.MHK, which are displayed for five seconds each, along with a short caption, when the 'slideshow' command is used. The filenames of these images range from '50000.png' to '50046.png', skipping '50040.png' and '50041.png'; there are no images present with those two filenames, nor are there captions in the game's data corresponding to them (though there are two unused commands which may be related to them – see the command list above).
There are also 40 other related commands which will only display individual 'sets' of images (usually individual images). A different set of captions is used when viewing the images via the individual commands, though there are only minor differences in the captions for images 14 ('Glenn Axworthy (Hey, what else do you want? It works in Living Books!)' rather than 'Glenn Axworthy. Hey, what else do you want? It works in Living Books!!') and 27 (Matt Christmann rather than 'Matt Christmann'), the rest being identical.
#
Image
Filename
'slideshow' caption
Individual command
Subject(s)
1
50000.png
'La Gouyn! (aka Allan Young)'
allan
Allan Young (Lead Programmer)
2
50035.png
'Laura'
3
50036.png
'Kari and Allan'
Allan Young (Lead Programmer) et al.
4
50001.png
'Andrew Kay'
andrew
Andrew Kay (Production Tools Programmer)
5
50002.png
'Ben Ceschi'
ben
Ben Ceschi (Lead Programmer)
6
50003.png
'Bob Gulian'
bob
Bob Gulian (Systems Programmer)
7
50004.png
'Brian Walker'
brian
Brian Walker (Assistant Sound Designer)
8
50005.png
'Carey Clutts'
carey
Carey Clutts (Systems Programmer)
9
50006.png
'Frankie Ford, John Michael (w/Jazzy) and Cheri (w/Billy).'
frankie
Frankie Ford (Application Programmer, right) et al.
10
50007.png
'Dennis Leahy (PB) and the Leahy Support System'
dennis
Dennis Leahy (Senior Production Manager) et al.
11
50008.png
'Ed Rose (Check out the gamma in these images!)'
ed
Ed Rose (Application Programmer) et al.
12
50009.png
'Esteban Ahn'
esteban
Esteban Ahn (Production Tools Programmer)
13
50010.png
'Fred Campbell'
fred
Fred Campbell (Installer Programmer)
14
50011.png
'Glenn Axworthy. Hey, what else do you want? It works in Living Books!!'
glenn
Glenn Axworthy (Systems Programmer)
15
50012.png
'Greg Rahn'
greg
Greg Rahn ('Brøderbund Thanks')
16
50013.png
'Inga Pedersen'
inga
Inga Pedersen (QA Core Team)
17
50014.png
'Jeff Blain'
jeffb
Jeffrey Blain (not directly credited) et al.
18
50015.png
'Jeff Charvat, with Diane and Jeffrey'
jeffc
Jeffrey Charvat (Programming Director) et al.
19
50016.png
'Jeff Zemrak'
jeffz
Jeffrey Zemrak (QA Team Leader)
20
50017.png
'Jennifer Winter'
jennifer
Jennifer Winter (QA Core Team)
21
50018.png
'Julie Thiel'
julie
Julie Thiel (QA Core Team)
22
50019.png
'Kent's girl Cordelia Daniels (Hey, I'm a Dad!)'
kent
Cordelia Daniels, child of Kent Daniels (Installer Programmer)
Mario Magliocco (not directly credited, but held the job title of 'CD Mastering & Data Archivist')
27
50044.png
'Matt Christmann'
mattc
Matt Christmann ('Brøderbund Thanks')
28
50024.png
'Matt and Sue O'Hara'
matt
Matt O'Hara (Production Manager) et al.
29
50025.png
'Mickey Mantle'
mickey
Mickey W. Mantle ('Brøderbund Thanks')
30
50026.png
'Mike Foulger and Family. (Are you out of your mind? You can't do that!)'
mike
Mike Foulger (QuickTime Programmer) et al.
31
50027.png
'PC QA Team! Gary, Nate, Tim, Tarn, Arizsun, James I., Jason J, Alex, Sean, Elizabeth, and Jon.'
pcqa
Gary [???] (not directly credited) Nate [???] (not directly credited) Tim [???] (not directly credited) Tarn [???] (not directly credited) Arizsun [???] (not directly credited) James I. (not directly credited) Jason J. (not directly credited) Alex [???] (not directly credited) Sean Hamilton Alexander (QA Core Team) Elizabeth Young (not directly credited) Jon [???] (not directly credited)
32
50028.png
'Ralph Marsh - Riven Warrior!'
ralph
Ralph Marsh (Riven Warrior; Assistant Production Manager)
33
50029.png
'Scott Aronian'
scotta
Scott Aronian (Video Processing)
34
50030.png
'Scott Henderson'
scotth
Scott Henderson (Systems Programmer)
35
50031.png
'Sean Hamilton Alexander'
sean
Sean Hamilton Alexander (QA Core Team)
36
50032.png
'Steve Rossi'
steve
Steve Rossi (not directly credited)
37
50033.png
'Tim Larkin. (Hey, honey I shrunk the sound designer!)'
tim
Tim Larkin (Lead Sound Designer)
38
50034.png
'Warren Yamashita'
warren
Warren Yamashita (QA Team Leader)
39
50043.png
Doug, Robin, Dennis and Richard ( Doug - So, where do I put the red marble?)
golf
Doug [???] (not directly credited) Robin [???] (not directly credited) Dennis Leahy (Senior Production Manager) Richard [???] (not directly credited)
40
50042.png
AEIOU -- El burro sabe mas que tu.
burro
One (1) donkey
41
50045.png
Riven Team .... Working For You!!!!
riventeam
[???] (unknown) Allan Young (Lead Programmer) Frankie Ford (Application Programmer) [???] (unknown) Ben Ceschi (Lead Programmer)
42
50046.png
How we really feel ... Riven is tearing us apart!
43
50039.png
La Gouyn, Inventor of GeekBall, returns an insanely un-returnable serve!
geekball
Allan Young (Inventor of GeekBall; Lead Programmer)
44
50037.png
Ralphie: mid-air, horizontal, a living outrage...
Ralph [???] (not directly credited)
45
50038.png
Ralphonzo is DOWN! Ralphonzo is DOWN!! Oh, the humanity!!!
(Source: Original TCRF research)
Unused 25th Anniversary Icon
As with the other games that received updates for Myst 's 25th anniversary (with the exception of realMyst: Masterpiece Edition), the game's Myst 25th Anniversary Update added an unused '.ico' file in the main directory, named Riven.ico. Like the unused icons in the other games, this icon file is actually just a renamed PNG file, not an ICO file.
Mac Os Versions
The Myst series
Mac OS Classic
Myst (Masterpiece Edition) • Riven
Windows
Myst (Masterpiece Edition) • Riven • realMYST (Masterpiece Edition) • Myst V: End of Ages
Amiga
Myst
PlayStation
Myst • Riven
Sega Saturn
Myst
Mac OS X
realMYST (Masterpiece Edition) • Myst V: End of Ages
Orb Room Mac Os 11
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